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The Decider

Hinky

We were juvenile delinquents growing up in Raleigh, NC. It was the 1970’s in The South; we played a lot of mumblety peg.

We would use mumblety peg to settle random disputes when the situation was more serious than a coin toss or rock-paper-scissors.

The Wikipedia explains several variations of mumblety peg but none of them are exactly the way I remember. The North Raleigh way of playing goes like this:

You face off with your opponent about 8 feet apart. Each player assumes a stance with feet spread apart as much as possible.

The objective is to throw the knife and stick it in the ground between your opponents feet. If it doesn’t stick, your turn is over and your opponent remains in place. If you succeed in sticking it, your opponent then moves their closest foot until it touches the knife (and their stance becomes more narrow).

You take turns doing this, each round your feet becoming closer until someone surrenders. If both opponents have nerves of steel (rare) someone eventually gets a stabbed foot. If you stab your opponents foot you lose.


I never knew there were other ways to play. It seems our version was the most hardcore, combining the danger of knife throwing with the humiliation of surrender.

Here’s what the Wikipedia says:
Mumblety-peg
From Wikipedia, the free encyclopedia

Mumblety-peg (also known as mumbley-peg, mumblepeg, mumble-the-peg, mumbledepeg or mumble-de-peg) is an old outdoor game played using pocketknives. The term “Mumblety-peg” came from the practice of putting a peg of about 2 or 3 inches into the ground. The loser of the game had to take it out with his teeth. Mark Twain’s book Tom Sawyer, Detective recounts “mumbletypeg” as one of boys’ favorite outdoor games.

Mumblety-peg is generally played between two people with the aid of a pocket knife. In the most basic version of the game, one contestant throws a knife end over end as deeply as possible into the ground, after which another player tries to extract it with his or her teeth.

In another common version of the game, two opponents stand opposite one another with their feet shoulder-width apart. The first player then takes the knife and throws it to “stick” in the ground as near his own foot as possible. The second player then repeats the process. Whichever player “sticks” the knife closest to his own foot wins the game.

If a player “sticks” the knife in his own foot, he wins the game by default, although few players find this option appealing because of the possibility of bodily harm. The game combines not only precision in the knife-throwing, but also a good deal of bravado and proper assessment of one’s own skills.

There are many variants of the basic game. One relatively safe version is very similar to H-O-R-S-E basketball. Here, the first player attempts to stick his knife in the ground using some unusual technique, such as behind the back or off his knee. If successful, the second player must duplicate the feat. In some cases, just getting the knife to stick at all can be the objective but in others, the players attempt to stick their knives into the peg or as close to it as possible.

In the variant known as “Stretch”, the object of the game is to make the other player fall over from having to spread his legs too far apart. The players begin facing each other some distance apart with their own heels and toes touching, and take turns attempting to stick their knives in the ground outboard of the other player’s feet. If the knife sticks, the other player must move his foot out to where the knife stuck while keeping the other foot in place, provided the distance between foot and knife is about twelve inches or less. Play continues until one player falls or is unable to make the required stretch.

The highly dangerous “Chicken” variant is the opposite of “Stretch”. Here, one player bets the other how many sticks he will allow the other to make between his feet. The betting player then stands with his feet as far apart as possible and the other player throws his knife into the gap between them. If the knife sticks, the betting player moves whichever foot is closer to the knife to where the knife stuck. Therefore, hitting as close to the center as possible is desirable to make the opponent’s feet come close to each other with the least number of throws. The process repeats until either the agreed-upon number of sticks has been accomplished (betting player wins), either player refuses to go any further (whichever player did not “chicken out” wins), or the knife hits the betting player (betting player wins). Approximately halving the distance between the feet at each stick, five sticks is essentially the upper limit that still leaves the feet very slightly apart, so such bets are rarely made or taken.

Sometimes how the knife is thrown varies starting with the knife’s tip on a player’s body part (elbow, wrist, shoulder, etc). The knife’s handle is pushed so it rotates end over end to stick into the ground at the point. This version of the game is shown in part one of the television miniseries “Lonesome Dove” between the characters Deets, Newt and Pea Eye approximately 30 minutes from the start. If one player succeeds, that player will then decide on the next “trick” the other player is sometimes given more than one try. The game repeats until one player cannot duplicate the “trick”. If there are multiple players then play continues to “knock out” a player until only one player remains.

https://en.wikipedia.org/wiki/Mumblety-peg

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Charles Manson Summers Here

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I have two YouTube channels where I post all my videos. The Dust Devil channel is where I upload all of my off-road, desert adventure videos. Everything else gets posted on my original channel, Hungry Knife.

Flashback 2004: Of all the videos I’ve ever posted anywhere, this one is by far the most popular. For a seldom seen desert rat like myself, popularity is measured in fairly small numbers. I’ve never had anything ‘go viral’ in twenty years of posting videos. Mostly because I’m a chronically lazy director.

I’m OK at post production and a natural born editor but this shitty piece of turd was shot on a two megapixel pocket cam from 2003.

Infamous murder cults are great for boosting social media stats, even in low resolution 😀

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Because Of The Everything

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Work In Progress

I’m making a massive color doodle using Sharpie Markers and Sharpie Paint Pens. It’s a stream of subconsciousness, it’s a work in progress; these are details of the larger image. This is drawn on an 18×24″ piece of plywood.

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Spider Baby Is Totally Legit (((I got new pens!)))…

I recently bought some new marker pens. Now I’m busy rediscovering felt tip markers 🙂 This spider baby is my first example:

I drew the lines of this perfectly reasonable illustration with a Parker ballpoint and Micron technical pens. Color was added with Tombow markers.

I haven’t worked with art markers since the early 90’s. I almost always draw in a sketchbook and I use both sides of each page. Technical, drafting pens, pencil and cheap ballpoint pens are my usual tools because they don’t bleed through the paper.

I recently discovered these new (to me) dual tip markers by Tombow. They’re pretty nice and not too expensive compared to other art markers. Most importantly to me, they don’t bleed through.

I drew this color burst as a test. The paper was heavily saturated with layers of ink but the opposite side of the page remained pristine …totally impressed.

I run a tight pen and pencil drawer:

I’m not associated with or paid by Tombow for this endorsement. In fact, this isn’t a real endorsement; it’s just me going on about some pens I like. You might hate these pens. If you want to try them here’s an Amazon link for your convenience: http://a.co/2qcIgqL

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Working Like The Devil

10/13/16 UPDATE: The drawing is finished and hanging at Meltdown in Hollywood. I’ve updated the animated sequence with all the frames (it ended at 24 frames); see below…

09/01/16 UPDATE: I added more frames to this work in progress sequence. This illustration needs to be at the print shop in 14 days; draw faster!

The Dickens

08/26/16: So much to make, so little time. Lately I’ve been drawing every day until my hand hurts. Then I take a break and draw some more.

Here’s one of the new pieces I started last week. I sketched this on paper then made a hi- res scan of the rough drawing. I’ll continue working in Photoshop using a Wacom drawing tablet and stylus. Similar to using traditional art pens, I’m building this image by stroke and scribble. It’s a slow method but you really have to draw something if you want it to look like a real drawing.

I’m not using any visual references while crafting this image; I’m totally making it up as I go along. Big edits happen every session and there’s no erase or undo with pen and paper; that’s the great benefit of drawing with software.

I save my work in versions when I draw in Photoshop. This animation cycles sequentially through versions (1-5, so far) of the drawing. Each version is one session of drawing. I’ll add to this time lapse as I do more sessions. It should be a nifty little movie when I’m finished.

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Grinding Metal

Fucking Robots
Fucking Robots

This sketchbook doodle is from sometime in year two of making Metal Arms: Glitch In The System. It takes time (overtime) to make a good PlayStation/Xbox game. Development happens in phases. This doodle happened sometime in the “Fucking Hell, This Grind Never Ends” phase; late 2002.

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A Pack Of Gamey Mutts

I ‘have a thing’ for scrappy mutt dogs. I currently reside with one stray dog, one shelter dog and one rez dog. None of them look like this picture. I was looking at a photo of a yawning African wild dog while making this.

MongrelThis is a hand cut stencil painting made in 2010. The red and yellow base coats are spray painted on a piece of sheet metal. I did some hand painting over top and used sandpaper to blend a few areas and scuff the edges. The X pattern in the background is hand etched in the metal surface.