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The Decider

Hinky

We were juvenile delinquents growing up in Raleigh, NC. It was the 1970’s in The South; we played a lot of mumblety peg.

We would use mumblety peg to settle random disputes when the situation was more serious than a coin toss or rock-paper-scissors.

The Wikipedia explains several variations of mumblety peg but none of them are exactly the way I remember. The North Raleigh way of playing goes like this:

You face off with your opponent about 8 feet apart. Each player assumes a stance with feet spread apart as much as possible.

The objective is to throw the knife and stick it in the ground between your opponents feet. If it doesn’t stick, your turn is over and your opponent remains in place. If you succeed in sticking it, your opponent then moves their closest foot until it touches the knife (and their stance becomes more narrow).

You take turns doing this, each round your feet becoming closer until someone surrenders. If both opponents have nerves of steel (rare) someone eventually gets a stabbed foot. If you stab your opponents foot you lose.


I never knew there were other ways to play. It seems our version was the most hardcore, combining the danger of knife throwing with the humiliation of surrender.

Here’s what the Wikipedia says:
Mumblety-peg
From Wikipedia, the free encyclopedia

Mumblety-peg (also known as mumbley-peg, mumblepeg, mumble-the-peg, mumbledepeg or mumble-de-peg) is an old outdoor game played using pocketknives. The term “Mumblety-peg” came from the practice of putting a peg of about 2 or 3 inches into the ground. The loser of the game had to take it out with his teeth. Mark Twain’s book Tom Sawyer, Detective recounts “mumbletypeg” as one of boys’ favorite outdoor games.

Mumblety-peg is generally played between two people with the aid of a pocket knife. In the most basic version of the game, one contestant throws a knife end over end as deeply as possible into the ground, after which another player tries to extract it with his or her teeth.

In another common version of the game, two opponents stand opposite one another with their feet shoulder-width apart. The first player then takes the knife and throws it to “stick” in the ground as near his own foot as possible. The second player then repeats the process. Whichever player “sticks” the knife closest to his own foot wins the game.

If a player “sticks” the knife in his own foot, he wins the game by default, although few players find this option appealing because of the possibility of bodily harm. The game combines not only precision in the knife-throwing, but also a good deal of bravado and proper assessment of one’s own skills.

There are many variants of the basic game. One relatively safe version is very similar to H-O-R-S-E basketball. Here, the first player attempts to stick his knife in the ground using some unusual technique, such as behind the back or off his knee. If successful, the second player must duplicate the feat. In some cases, just getting the knife to stick at all can be the objective but in others, the players attempt to stick their knives into the peg or as close to it as possible.

In the variant known as “Stretch”, the object of the game is to make the other player fall over from having to spread his legs too far apart. The players begin facing each other some distance apart with their own heels and toes touching, and take turns attempting to stick their knives in the ground outboard of the other player’s feet. If the knife sticks, the other player must move his foot out to where the knife stuck while keeping the other foot in place, provided the distance between foot and knife is about twelve inches or less. Play continues until one player falls or is unable to make the required stretch.

The highly dangerous “Chicken” variant is the opposite of “Stretch”. Here, one player bets the other how many sticks he will allow the other to make between his feet. The betting player then stands with his feet as far apart as possible and the other player throws his knife into the gap between them. If the knife sticks, the betting player moves whichever foot is closer to the knife to where the knife stuck. Therefore, hitting as close to the center as possible is desirable to make the opponent’s feet come close to each other with the least number of throws. The process repeats until either the agreed-upon number of sticks has been accomplished (betting player wins), either player refuses to go any further (whichever player did not “chicken out” wins), or the knife hits the betting player (betting player wins). Approximately halving the distance between the feet at each stick, five sticks is essentially the upper limit that still leaves the feet very slightly apart, so such bets are rarely made or taken.

Sometimes how the knife is thrown varies starting with the knife’s tip on a player’s body part (elbow, wrist, shoulder, etc). The knife’s handle is pushed so it rotates end over end to stick into the ground at the point. This version of the game is shown in part one of the television miniseries “Lonesome Dove” between the characters Deets, Newt and Pea Eye approximately 30 minutes from the start. If one player succeeds, that player will then decide on the next “trick” the other player is sometimes given more than one try. The game repeats until one player cannot duplicate the “trick”. If there are multiple players then play continues to “knock out” a player until only one player remains.

https://en.wikipedia.org/wiki/Mumblety-peg

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Grinding Metal

Fucking Robots
Fucking Robots

This sketchbook doodle is from sometime in year two of making Metal Arms: Glitch In The System. It takes time (overtime) to make a good PlayStation/Xbox game. Development happens in phases. This doodle happened sometime in the “Fucking Hell, This Grind Never Ends” phase; late 2002.

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The Names Have Been Changed…

…to protect the guilty.

Cozart Brothers

I grew up before the internet. If you’re old enough to say that then I’ll bet you occasionally Google old friends names to see what’s up with lost connections.

That’s precisely what I was doing back in 2005 when I found the Department Of Corrections website and inmate locator feature.

Most of the folks I used to run with are dead or in prison so I decided to enter some names in the search box.
There are more than 2.2 million people incarcerated in US prisons right now. Some of them are my oldest friends.

The honkies in this little painting are three of my earliest stoner buddies. The youngest bro on the right I met in 1975 when we were both 11 years old. The oldest is on the left. He sold me my first ounce of weed in 1976. It was ‘Columbian Gold’ and cost $35.

These dudes are bad-ass but they’re not bad people. They were poor and had more challenges than opportunities. Now they’re casualties of the stupid fucking drug war and their lives have been wasted.

Left and middle brothers have been serving 25 years to life (since the mid 1980’s) as habitual felons because the drug game was all they ever knew.

I used the inmate mugshots from the DOC website to make this painting.

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8 Bit Glory: Civilization II, CivNet

Two of the earliest video games I worked on were Civilization II and CivNet. I was hired at Microprose Software mostly for my drawing skills. It was the mid 90’s. I was so new to the industry they would only let me draw concept art and make texture maps. Here’s some randomness from one of my early game dev sketchbooks. The drawing above the logo is from the back cover of CivNet’s game manual.

Civilization

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The Klingon ‘High’ Council

I worked for Microprose Software from 1995-1998. We made computer video games.

Gowrons

Several months of that time I spent drawing concept art for the first person shooter game Star Trek: The Next Generation: Klingon Honor Guard (long-ass title MUST include ALL franchises!). It was a run -n- gun game with Klingons and shit. Here’s a couple roughs from my Star Trek sketchbook: Gowron, Chancellor of the Klingon High Council.

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Creepy Old Notebook

I was in college in the late 80’s. Most people didn’t have a computer back then. There was no internet so students spent lots of time in libraries and carrying books around. As an art student in constant need of visual reference material and never enough coin for the copy machine, I became adept at making rapid doodle notes. Here’s some notes from the evil deities and wicked runes section of my sketchbook, sophomore year 1987:

Runes

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“The Wall” In 4 Panels

Here’s a multipanel sketchbook doodle from around 1990. My earliest art influences as a kid in the late 70’s were Heavy Metal Magazine, Ralph Bakshi animation and Frank Frazetta. I was 18 (in 1982) when Pink Floyd’s The Wall (movie) opened in the US. I had never seen British artist Gerald Scarfe’s work but his animated sequences totally blew my mind. I went back to the theater 3 times in the first week. Years later when I sketched this it was just another nihilistic tantrum scrawled in my journal. In hindsight I realize it basically paraphrases The Wall storyline.

The Promise Of Future

Click To Enlarge 

Here’s some early animation that inspired Pink Floyd’s collaboration with Gerald Scarfe:

An excellent (my favorite) animation from The Wall:

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Grindage

The Hangar

This is a rad skate cartoon I drew ‘back in the day’. I was moving around a lot in 1990. I had just left the candy coated bubble that is art school and was transitioning back into the default world. A friend from the local punk scene recently moved to Charleston, SC and married his girlfriend. Turns out her dad is loaded and wants to help his new son-in-law establish a legitimate income. Green Day had just been invented so being punk and having a band wasn’t a career option yet. Dude jumped at the opportunity and dad put up the cash to build a massive indoor skate park. They hired the world’s preeminent ramp builder, Tim Payne to design and build an enormous side by side double bowl in a giant metal building. I was living in Raleigh, NC at the time so I drove down to Charleston one night. My friend said he’d put me to work “doing something” which sounded more fun than working in a pizza shop, which was my current means of accruing wealth. They called it The Hangar at first because the original site they scouted was an abandoned airplane hangar. That first location didn’t work out due to zoning or something so they ended up in an industrial area and calling it The Hanger. I drew this cartoon before the name changing decision was made.


Old school skates at The Hanger:

That’s my friend, Rich with his gold Les Paul guitar.

Resist at the Rat House